![]() However, if I want to use an additional bodyslide-compatible mod such as ChronoTrigger's Vanilla Armour Replacer ( ), then Bodyslide won't detect the new meshes. Running Bodyslide2 from within MO works fine, and the effects are also visible on the body in-game. I've set up everything according to the "Troubleshooting" section in the Bodyslide2 description ( ). Everything is working fine so far, except for a particular problem with Bodyslide 2. I've recently switched from Nexus Mod Manager to Mod Organizer.
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